I WAS RESPONSIBLE FOR THE 2D/3D DESIGN AND MODELLING OF DEMERZEL’S CHARACTER, MODELLED DIGITAL DOUBLE OF LAURA BIRN FOR APPLE TV FOUNDATION SEASON 1
I HAD THE OPPORTUNITY TO WORK AS A CONCEPT SCULPTOR AND CHARACTER ARTIST FOR THE MAIN VILLAIN CREATURE AND OTHER HERO CHARACTERS/CREATURES
PROJECT MADE AT ELECTRIC THEATRE COLLECTIVE. I WAS RESPONSIBLE FOR 3D CONCEPT AND PRODUCTION MODEL OF THE GLASS BUTTERFLY. DESIGN OF THE BUTTERFLY WAS INSPIRED BY FORD CARS ORGANIC FORMS AND AESTHETIC.
MODELLED BISON AND TEXTURED FEMALE BISON
test renders for Brock Lesnar model-Fabric, Groom and model still work in progress
WORKED ON THE HERO LIONESS MODELS FOR MUFASA THE LION KING
WORKED AS A CREATURE MODELER ON NESTLE SUPERBOWL COMMERCIAL DIRECTED BY OSCAR WINNING SCREENWRITER AND DIRECTOR ARMANDO BO. I WAS RESPONSIBLE FOR MODELING OF THE BULL.
SOFTWARE: ZBRUSH, MAYA, TOPOGUN
DESIGNED THE PHASE GUN AND WORKED ON THE INITIAL CONCEPTS FOR THE USS CALLISTER SHIP FOR BLACK MIRROR-ART DIRECTED BY PHIL SIMS
I WAS PART OF THE DESIGN TEAM FOR THE HENCH BEAST, GRENADE LAUNCHER, AND VALDAC SHIP
AS A CREATURE MODELER ON GREED, I WAS RESPONSIBLE FOR MODELING THE LION AND THE BLENDSHAPES.
WORKED ON MODELING THE BABIES AND BLENDSHAPES FOR CHEVRON TV COMMERCIAL AT AARDMAN. I HAD AN OPPORTUNITY TO WORK WITH THE AMAZING DIRECTOR RICHARD WEBBER.
SOFTWARE: MAYA, ZBRUSH
WORK IN PROGRESS DRAGON MODEL AND FEMALE ANATOMY STUDY
I WAS RESPONSIBLE FOR MODELLING THE KOMODO DRAGON FOR JAKUP KROMPOLC’S PLURALSIGHT TRAINING VIDEO
I WAS RESPONSIBLE FOR MODELING AND TEXTURING THE RECENTLY DISCOVERED DINOSAUR DRACORAPTOR HANIGANI FOR ITV’S DINOSAUR BRITAIN DOCUMENTARY.
SOFTWARE: MAYA, MUDBOX, ZBRUSH, PHOTOSHOP.
MODELLED 4 CHARACTERS FOR TILAL AL GHAF.
SOFTWARE: ZBRUSH, MAYA
WORKED ON ALTERED CARBON END TITLE ANIMATIONS WHEN I WAS FREELANCER AT RUSHES. I HAVE MODELLED THE ASSETS FOR FOUR EPISODE END TITLES.
SOFTWARE: ZBRUSH
WORKED ON THE MID-RES DIGITAL DOUBLES FOR THE CROWD.
SOFTWARE: MAYA
Vampire Academy
MODELLED MID-RES GABRIEL BYRNE DIGI-DOUBLE FOR TEXTURE PROJECTION.
SOFTWARE: MAYA
I WAS HIRED BY ELECTRIC THEATRE COLLECTIVE TO MODEL CARDIOVASCULAR SYSTEM, SKIN, MUSCLES, ORGANS AND NERVES AND ADAPT PROPORTIONS FOR ALL THE CHARACTERS FOR BRITISH HEART FOUNDATION
SOFTWARE: ZBRUSH, MAYA
Modelled Tetley's iconic character Gaffer and created blendshapes.
Client: Tetley
Vfx Studio: Seed Animation