I WAS RESPONSIBLE FOR TEXTURING THE OVERPASS AND SCULPTED DISPLACEMENT FOR THE DESTRUCTION.
SOFTWARE: ZBRUSH, MAYA, MARI
I WAS RESPONSIBLE FOR MODELING THE RIVERBED FOR NEWS OF THE WORLD.
SOFTWARE: MAYA, ZBRUSH
Modelled high resolution US Open Golph Trophy for Sky Sports Channel.
VfxStudio: Sky Creative
Software: Softimage XSI, ZBrush
Modelled, sculpted and helped designing Labyrinth Pillar, Banquet Pillar and Maze Door and scene composing and set dressing
Vfx Studio: Framestore
Software: Maya, ZBrush
Modeled the ring, guns, cockpit, front, back side of the space ship and main hull